Beat Modules is a gamified PSHE platform that is inclusive for all learners
We bring together short videos featuring young people, interactive games and practical scenarios on vaping, positive masculinities and digital addiction. Students question claims, explain choices and practise responses, with teachers guiding the discussion.
Designed to complement your existing PSHE curriculum.
Award-winning startup
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Over 900 students reached
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90% student recommendation rate
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Award-winning startup ☆ Over 900 students reached ☆ 90% student recommendation rate ☆
Try it for free
Step into a real lesson, exactly as your students see it.
Beat the Vape
Question the claims, explain your choices and practise your response.
- No login
- About two minutes
- Runs in your browser
- Sound on
See what students and teachers will use
The student experience
The teacher experience
Choose a module for your students
Explore the topic, key stage and supporting resources to see where each module fits your teaching.
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Beat the Vape
KS3 and KS4
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Positive Masculinities
KS3 and KS4
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Beat Digital Addiction
Coming soon
Partners and supporters
Don’t take our word for it
What teachers, students and parents are saying
Strengthen your existing PSHE provision
Some schools use Beat Modules in timetabled lessons. Others use it for a drop down day, a targeted year group or early intervention.
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Students stop switching off
Short, relatable videos made with young people, plus puzzles, quizzes, mini games and real-life scenarios in every module. Teacher-led discussion throughout keeps it enjoyable and meaningful.
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Teach PSHE with confidence
Evidence-based lessons, kept up to date with the statutory RSHE guidance so you don’t have to. Any non-specialist teacher can run the digital sessions and support discussion with minimal prep.
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Evidence of impact, ready for Ofsted
See what students knew before and after each lesson, and which classes have covered what. Download it as a report to share with senior leaders and Ofsted.
Watch, discuss and put learning into practice
A clear lesson structure helps teachers turn video content into purposeful learning. Students explore a scenario, discuss what is happening and practise a response, with time to reflect on their reasoning.
Watch
Short videos featuring young people introduce an issue or perspective.
Discuss
Students question claims and explain their thinking, with the teacher addressing misunderstandings.
Practise
Games and scenarios ask students to weigh up choices and rehearse responses.
Reflect
Teachers use questions and reflection to check understanding and decide what to revisit.
Young people help shape the language, scenarios and videos, giving teachers a relevant starting point for discussion.
Shaped by young people, used in real classrooms
Case study: Farney Close School
“The platform is very friendly for both students and teachers.”
William Frost, Teacher, Farney Close School
School context
Farney Close is a specialist SEND school for students with SEMH and trauma.
What was delivered
The school used Beat the Vape and Positive Masculinities.
What staff observed
The class teacher reported that the short videos and games kept students engaged throughout the session.
Built for SEND and alternative provision
Read aloud, coloured reading overlays, anonymous login, and short videos and games in place of long text.
Questions schools ask
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Beat Modules provides focused topic teaching within your school’s comprehensive PSHE and RSHE provision. Plan what students need to know before a module and how you will revisit the learning afterwards, connecting it with your wider spiral curriculum and whole-school approach. Your school retains responsibility for planning that broader provision and meeting the requirements that apply to it.
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Review the KS4 learning journey and students’ starting points before delivery. Check their understanding of the key vocabulary and ideas, then plan any introductory teaching they need. Talk to us about your cohort so we can help you review the most appropriate starting point.
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Each module has three connected sessions. The plans are designed around approximately 50 to 60 minutes per session, including teaching, discussion and assessment. Staff should adapt the pace to their class and timetable while keeping time for reflection and support.
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The lesson materials provide a structure for preparation and teaching. Staff should review the subject knowledge, questions and school safeguarding procedures before delivery. A demo gives you an opportunity to examine the content and discuss the preparation your team will need.
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Run a session once on a school device before the lesson, with the headphones students will use. Check video playback, the reading level and the accessibility options, then plan any support the class will need. Raise specific access requirements with us during your demo.









